SKULL & BONES
VIDEO GAME USER INTERFACE
Role: User Interface Motion Design
E3 2018: Recap
Produced By UBISOFT SINGAPORE
E3 2018: Hunting Grounds
Produced By UBISOFT SINGAPORE
E3 2018: Conference Presentation
Produced By UBISOFT SINGAPORE
From September 2017 to September 2018 I joined the AAA Presentation team at Ubisoft Singapore and contribute to their new franchise, Skull & Bones. The game is still in development, so I can only share the progress presented at E3 2018 in Los Angeles, California in June 2018.
My role was Senior Artist - specific to Motion Design - under the Creative Direction of Damien Belleville. I worked alongside a talented and cooperative team of artists and programmers. The complexity of translating conceptual motion design into the realities and constraints of a game engine were humbling, to say the least. I found it to be quite a challenging process as it taught me how much more complicated, as well as underappreciated, UI and UX are thought to be. No where near as simple as hitting the render button are smashing a little button on the controller!
A special thanks to the UI/UX team, the Presentation cell, and the company as a whole for welcoming and including me in the Ubisoft team, albeit for a relatively short period of time in the industry.
SOCIALS
CREDITS
Client: Ubisoft Singapore
Full Credits TBA When Game is Released